TLOUII has some of this type of mixing, but a lot of it is actually just lots and lots of canned animations for the engine to pick between to match the scenario it frees up the hardware from complex physics based animation simulation for other work. Where animation jumps ahead of lighting for me is when its mixed with real-time physical interactions. That doesn't really impress me, and the OP's video is more impressive in comparison to just a nice canned animation. ![]() Is it a nice animation? Sure - but it's still a canned animation. ![]() For example, the top two gifs have, what appears to be, frame-identical animation. You're 100% correct in my opinion, but this isn't the best way to make that point.
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